Attack Speed Runes Vs Dmg Runes

Attack Speed Runes Vs Dmg Runes Rating: 9,0/10 5148 reviews
  1. Minecraft Blood Magic Speed Rune
  2. Movement Speed Runes

Neeko Full Attack Speed Build And Runes.

New Runes Neutering ADCs. JoeAnarchy (NA) submitted in Gameplay. There are far and few between any runes that add AD in general. Its all Attack Speed, but not attack damage. The few runes that actually increase attack damage take FOREVER to get you any increased AD, and we already have more than enough Attack Speed items.

  • Neeko Full Attack Speed Build And Runes. Neeko build guides on MOBAFire. League of Legends Premiere Neeko Strategy Builds and Tools. Help Support Our Growing Community. MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting.
  • Damage/Attack speed runes are all underpowered as their maximal value is like 20-40 compared to say AP which can max out to 80+ with a max set. And anyway for the main topic question, some things like what opponents or what champions are being played will have to be taken into account.
  • This is my 'Summoners war how to rune Theomars(The water ifrit)' video. An updated version of my previous 'Theomars speed vs attack' video. Compared to my last much shorter video. This is a much.
By Updated on
Did this guide help you? If so please give them a vote or leave a comment.You can even win prizes by doing so!
Attack
Comment

You must be logged in to comment. Please login or register.

I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes:

Lethal Tempo
Triumph
Legend: Alacrity
Coup de Grace

Sorcery
Celerity
Gathering Storm
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

ADC

Heal

Items

Ability Order

Q
E
I am a new player on lol and for some how i am drawn to Tryndamere.
Been reading a lot of guides about him but i cant decide on what runes to get him now that i am at lvl 20.
I know Crit dmg runes will benefit a lot at end game, crit chance will help his starting which he is more weak.
Thing is that crit dmg are double the price of the crit ones.
Is there any other champs that can benefit for crit dmg runes so those runes wont go to waste just in case i stop playin trynd?
Also, as for blue runes, those return the minimum benefit for crit dmg or crit chance.
If you replace the blue ones with attack speed runes will it be beneficial? I am thinking swings in a minute instead of number of swings.
Also, do you think that tryndamere is a good champ for a new player to have?
I am always playing solo, i dont have any team to play with and sometimes if the team set-up sucks you pretty much end up with a weak trynd since he needs the support at start. Thats why am leaning more on the crit runes, to be able to survive the few first lvls solo.
Give me your thoughts please.
Regards

Minecraft Blood Magic Speed Rune

None.
If I were you i wouldn't buy any of those runes. The reason is they are good only for few champions (Tryn, Shaco, some other carries but that means they need to go straight crit)
You are going to spend a lot of IP for nothing, i suggest you read Searz's guide---> http://www.mobafire.com/league-of-legends/build/rune-tips-what-secondary-and-primary-means-and-more-24255
If you want to buy runes for tryn, buy Armor penetration Reds and Quints, yellows probably Dodge (or Armor or Hp/lv probably), for blues Cooldown reduction or Magic resist (flat or per level)
^ That. I've checked the math on full crit runes, with an ideal situation for Tryndamere and you are critting for.. 1600-1800 on someone with no armor. With even Fiddlestick's low armor, he takes 25% less damage which isn't enough to kill him even with his low HP.

Thank you to jhoijhoi for the sig, and all the dividers in the guide.

Normally, armor penetration runes are the best on any physical champion.
HOWEVER, since Tryndamere is so reliant on criticals, especially early game, it's NOT a bad idea to invest in critical strike chance Marks, Seals, and Quintessences.
But if you don't have the IP to afford that, I would recommend just going straight-up armor penetration marks and quintessences since they are much more all-purpose.
So... is it worth buying?
You guys kinda confused me.
If you have tons of IP and can afford the standard rune sets (ArP, MPen, AS), then feel free to grab critical strike chance runes.
However, since you're level 20, you definitely don't have these runes yet.
If you plan on maining Tryndamere for a LONG time to come, it's worth it to get critical strike chance Marks, Seals, and Quintessences, because they improve your performance as a Tryndamere player.
HOWEVER, if you regularly play other AD carries, then you're going to want to just stick with armor penetration marks and quintessences and only invest in critical strike chance when you can afford it much later.
Never get critical strike damage.
Tryndamere himself is a strong champion and is very easy to carry a game with. However, he relies heavily on being farmed and having a lot of his end game items. I recommend practicing your last hits and your farming.

Movement Speed Runes

Get ArP at 1st. Marks/Quits.
ArP is above CrC and CrD in every situation (even with 100% crit).
Yellows and Blues could be swapped as you please.
with new trynd you dont NEED any crit runes since you get 10% base + 8% = 18% just from passive+gloves in early game on 100% HP. Way more than you will need.
So i suggest if you are new, to go with defensive runes Dodge/MagicRes for Yell/Blu
Did i help you? Click that +Rep
Thanks to jhoijhoi for the sig!

You need to log in before commenting. How to download mac os x lion 10.8 for free.